A | Sleep
A puzzle-solving game in a non-Euclidean setting.
The game discusses contemporary existential crisis through the first-person experience in an absurd and intriguing world.
My Role
Storyteller and Designer
As the main designer of the game, I wrote the storyline and the themes of the individual chapters, decided the visual and audio elements used to expressed the ideas, and designed the walkthrough scenes and puzzles in the chapters.
Introduction
Non-Euclidean World
A non-euclidean world is a place where the usual geometrical rules of the physical world we live in are no longer served. In this world, objects may defy physical rules, and things may change according to different perspectives, which offers a surreal and dream-like experience for the audience to immerse in. It also affords an oppotunity for the audience to think outside of the box of Euclidean geometry rules and use the change of perspective to solve the puzzles we designed and to create new experience.
Existential Crisis
The Chapters discuss existential crisis through the individual chapter's theme.
Visual and audio elements related to the themes are used to express the ideas and to lead the audience through the journey of thoughts and emotions.
Players acquire corresponding abilities attempting to counter the anxieties and fears, yet are they truly able to reconcile with themselves by using these supernatural abilities?
Images above are conceptual displays and pre-visualization created using Midjourney.
They will not appear in the actual game or used for any other purposes.
They do not indicate or represent the actual scenes in gameplay.
I do not claim any of the images "my own".