Designing a Mobile App for Creating and Exploring Art in AR
ArtRio, Sep 2022 - Dec 2022
Problem Space: Design a mobile application that allows people to express their creativity, appreciate art works by others, and enjoy virtual art tours in real-world locations through AR technology.
Target Users: Artists interested in creating and displaying their art in AR, art consumers interested in art installations in AR, AR enthusiasts.
The Team: Yifei Chen, Victoria Santiago, Hailey Li
My Part: I designed the information architecture and the visuals of the app and prototyped it in Figma.
Research
Secondary Research
Survey
Contextual Inquiry
Artists' Responses
Art Consumers' Responses
The Design Process
One challenge that we face during the ideation process was converging our user research results into features and interactions of the product.
Since the results of our contextual inquiry are more abstract user needs and opinions, we dug deep into breaking these comments down and reframing them to what exactly the users, in this case the artists and the art consumers, want and what exactly would create value for them. For example, many artists we interviewed responded that they would like to receive response and feedback from their audience, creating a feedback portal for artists to receive comments from their viewers would add value for the artists.
We were able to create two sections and to condense these main features below to accommodate the different needs of the artist and the art consumers.
CREATE
EXPLORE